
A 3D interactive solar system simulation built with OpenGL, featuring physically accurate orbital mechanics, Phong shading, and real-time animation.
This 3D solar system simulation represents a sophisticated exploration of computer graphics and physics programming using OpenGL and C++. The project creates an immersive, interactive experience that accurately models the complex orbital mechanics of our solar system while maintaining real-time performance.
At the core is a custom sphere generation algorithm with proper UV mapping for realistic textures, featuring the Sun, Earth, and Moon with unique surface mapping. The orbital mechanics utilize a hierarchical transformation system with model-view matrices to simulate realistic axial tilts, orbital inclinations, and varying periods. The lighting system employs Phong shading with ambient, diffuse, and specular components, with the Sun acting as a point light source. Performance optimization ensures smooth 60fps animation while rendering complex 3D geometry.